- Snake Game Dev C Code De Read And Write
- Snake Game Dev C Code List
- Snake Game Code In Dev-c++
- Snake Game Code For Dev C++
You may have played snake games in nokia mobiles.in this instructables, you will learn how to make a snake game in c programing language. Don't worry, if you have no programing skills and you dont know about c.it is very simple and easy to make a snake game.you just have to follow my steps as i have done.
- Fixed the incorrectly set HTML tags (please, whoever did paste this code in there: make sure you set the correct pre type!! The only symbols that for some reason require HTML tags are the angular brackets used for include statements and for template arguments; everything else should not use HTML tags, it might just garble the output).
- Sep 19, 2019 C lame snake game written in class. GitHub Gist: instantly share code, notes, and snippets.
- Jun 19, 2011 COORD coord is the structure which is used to move the cursor so that the snake move on the screen by changing cursor with the help of this. How can i change the speed and the word ' F ' which is for food. Can any body explain this whole code line by line please. Who have the time to explain the code.
Snake game using C++ complete code is demanded by many friend ! so i decided to write an article, providing you complete code  of Snake game in c++ without any error 🙂
Change the headers according to your compiler.
here you go snake game 🙂 https://keenhi.weebly.com/audio-damage-phosphor-vst-download.html.
Things you need to do are :
- Copy the code below
- Paste into your desired environment (dev c++, visual studio)
- compile and runÂ
#include <iostream>
#include <conio.h>
void run();
void printMap();
void initMap();
void move(int dx, int dy);
void update();
void changeDirection(char key);
void clearScreen();
void generateFood();
void printMap();
void initMap();
void move(int dx, int dy);
void update();
void changeDirection(char key);
void clearScreen();
void generateFood();
char getMapValue(int value);
// Map dimensions
const int mapwidth = 20;
const int mapheight = 20;
const int mapwidth = 20;
const int mapheight = 20;
const int size = mapwidth * mapheight;
// The tile values for the map
int map[size];
int map[size];
// Snake head details
int headxpos;
int headypos;
int direction;
int headxpos;
int headypos;
int direction;
Little snitch 3.3.2 serial. // Amount of food the snake has (How long the body is)
int food = 3;
int food = 3;
// Determine if game is running
bool running;
bool running;
Snake Game Dev C Code De Read And Write
int main()
{
run();
return 0;
}
{
run();
return 0;
}
// Main game function
void run()
{
// Initialize the map
initMap();
running = true;
while (running) {
// If a key is pressed
if (kbhit()) {
// Change to direction determined by key pressed
changeDirection(getch());
}
// Upate the map
update();
void run()
{
// Initialize the map
initMap();
running = true;
while (running) {
// If a key is pressed
if (kbhit()) {
// Change to direction determined by key pressed
changeDirection(getch());
}
// Upate the map
update();
// Clear the screen
clearScreen();
clearScreen();
// Print the map
printMap();
printMap();
// wait 0.5 seconds
_sleep(500);
}
_sleep(500);
}
// Print out game over text
std::cout << “tt!!!Game over!” << std::endl << “ttYour score is: ” << food;
std::cout << “tt!!!Game over!” << std::endl << “ttYour score is: ” << food;
// Stop console from closing instantly
std::cin.ignore();
}
std::cin.ignore();
}
![Examples Examples](/uploads/1/2/6/2/126248839/502204563.jpg)
// Changes snake direction from input
void changeDirection(char key) {
/*
W
A + D
S
void changeDirection(char key) {
/*
W
A + D
S
1
4 + 2
3
*/
switch (key) {
case ‘w’:
if (direction != 2) direction = 0;
break;
case ‘d’:
if (direction != 3) direction = 1;
break;
case ‘s’:
if (direction != 4) direction = 2;
break;
case ‘a’:
if (direction != 5) direction = 3;
break;
}
}
4 + 2
3
*/
switch (key) {
case ‘w’:
if (direction != 2) direction = 0;
break;
case ‘d’:
if (direction != 3) direction = 1;
break;
case ‘s’:
if (direction != 4) direction = 2;
break;
case ‘a’:
if (direction != 5) direction = 3;
break;
}
}
// Moves snake head to new location
void move(int dx, int dy) {
// determine new head position
int newx = headxpos + dx;
int newy = headypos + dy;
void move(int dx, int dy) {
// determine new head position
int newx = headxpos + dx;
int newy = headypos + dy;
// Check if there is food at location
if (map[newx + newy * mapwidth] -2) {
// Increase food value (body length)
food++;
if (map[newx + newy * mapwidth] -2) {
// Increase food value (body length)
food++;
// Generate new food on map
generateFood();
}
generateFood();
}
// Check location is free
else if (map[newx + newy * mapwidth] != 0) {
running = false;
}
else if (map[newx + newy * mapwidth] != 0) {
running = false;
}
// Move head to new location
headxpos = newx;
headypos = newy;
map[headxpos + headypos * mapwidth] = food + 1;
headxpos = newx;
headypos = newy;
map[headxpos + headypos * mapwidth] = food + 1;
}
// Clears screen
void clearScreen() {
// Clear the screen
system(“cls”);
}
void clearScreen() {
// Clear the screen
system(“cls”);
}
// Generates new food on map
void generateFood() {
int x = 0;
int y = 0;
do {
// Generate random x and y values within the map
x = rand() % (mapwidth – 2) + 1;
y = rand() % (mapheight – 2) + 1;
void generateFood() {
int x = 0;
int y = 0;
do {
// Generate random x and y values within the map
x = rand() % (mapwidth – 2) + 1;
y = rand() % (mapheight – 2) + 1;
// If location is not free try again
} while (map[x + y * mapwidth] != 0);
} while (map[x + y * mapwidth] != 0);
// Place new food
map[x + y * mapwidth] = -2;
}
map[x + y * mapwidth] = -2;
}
// Updates the map
void update() {
// Move in direction indicated
switch (direction) {
case 0: move(-1, 0);
break;
case 1: move(0, 1);
break;
case 2: move(1, 0);
break;
case 3: move(0, -1);
break;
}
void update() {
// Move in direction indicated
switch (direction) {
case 0: move(-1, 0);
break;
case 1: move(0, 1);
break;
case 2: move(1, 0);
break;
case 3: move(0, -1);
break;
}
// Reduce snake values on map by 1
for (int i = 0; i < size; i++) {
if (map[i] > 0) map[i]–;
}
}
for (int i = 0; i < size; i++) {
if (map[i] > 0) map[i]–;
}
}
// Initializes map
void initMap()
{
// Places the initual head location in middle of map
headxpos = mapwidth / 2;
headypos = mapheight / 2;
map[headxpos + headypos * mapwidth] = 1;
void initMap()
{
// Places the initual head location in middle of map
headxpos = mapwidth / 2;
headypos = mapheight / 2;
map[headxpos + headypos * mapwidth] = 1;
Snake Game Dev C Code List
// Places top and bottom walls
for (int x = 0; x < mapwidth; ++x) {
map[x] = -1;
map[x + (mapheight – 1) * mapwidth] = -1;
}
for (int x = 0; x < mapwidth; ++x) {
map[x] = -1;
map[x + (mapheight – 1) * mapwidth] = -1;
}
// Places left and right walls
for (int y = 0; y < mapheight; y++) {
map[0 + y * mapwidth] = -1;
map[(mapwidth – 1) + y * mapwidth] = -1;
}// Generates first food
generateFood();
}
for (int y = 0; y < mapheight; y++) {
map[0 + y * mapwidth] = -1;
map[(mapwidth – 1) + y * mapwidth] = -1;
}// Generates first food
generateFood();
}
// Prints the map to console
void printMap()
{
for (int x = 0; x < mapwidth; ++x) {
for (int y = 0; y < mapheight; ++y) {
// Prints the value at current x,y location
std::cout << getMapValue(map[x + y * mapwidth]);
}
// Ends the line for next x value
std::cout << std::endl;
}
}
void printMap()
{
for (int x = 0; x < mapwidth; ++x) {
for (int y = 0; y < mapheight; ++y) {
// Prints the value at current x,y location
std::cout << getMapValue(map[x + y * mapwidth]);
}
// Ends the line for next x value
std::cout << std::endl;
}
}
// Returns graphical character for display from map value
char getMapValue(int value)
{
// Returns a part of snake body
if (value > 0) return ‘o’;
char getMapValue(int value)
{
// Returns a part of snake body
if (value > 0) return ‘o’;
switch (value) {
// Return wall
case -1: return ‘X’;
// Return food
case -2: return ‘O’;
}
}
// Return wall
case -1: return ‘X’;
// Return food
case -2: return ‘O’;
}
}
Snake Game Code In Dev-c++
OutPut [Snake Game using C++] :
You can get many authentic stuff regarding snake game using c++ at Tutorials Point.
Also don’t miss to enjoy:
Wrapping it up:
Hope so code for snake game using c++ works for you. If does’t feel free to ask any question or give any  suggestion related to C++/this snake game , in the comment box,
Snake Game Code For Dev C++
Also share ! Because sharing is caring 😉